Between the 14th and 17th centuries, there were numerous occurrences of mass hysteria causing groups of people to dance uncontrollably until they collapsed from exhaustion or even death.  Historians are still unsure of the cause.

Experience the outbreak first-hand, travel through a quiet hamlet rendered in traditional medieval marginalia (which was the style at the time!) and spread the joy of dance by performing combos.


Instructions

Use the WASD keys to move. Use the arrow keys to dance, enter certain inputs to perform combos. Peasants have icons above them matching a combo, input the combo to bring them into your mob! Certain characters will require you to converse with them and perform multiple combos in a row. Finish as quickly as you can and with as many followers as possible to gain the highest score you can!


Credits

Jacob Bradford - Programming, Sound, Environment Art.

(Check out my dev work at @JacobB24646)

Hannah Goodliff - Lead Artist 

(Check out her art on Twitter at @hgoodliff and portfolio here)


Created in 2 weeks as part of Pirate Software Gamejam 14 with the theme "It's spreading"

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorJacob
GenreAction
Made withUnity
Tags2D, Funny, Medieval, Singleplayer

Download

Download
Dancing Mania - Game Design Document.pdf 11 MB

Comments

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This game is DELIGHTFUL

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Funny cool concept!

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This game absolutely made my day. What an amazing production!

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This put a huge smile on my face and entertained me deeply.I really loved the use of music in the intro sequence, and the kinematic feeling of the input commands. My only note is that I was confused on how to input combos initially, thinking that ASDW controlled movement as well as dance moves. Really, such a great game, and a great sense of humor. Bravo

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What a gem. Really enjoyed playing!

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Beautiful art and engaging gameplay. My only note is I wasn't able to read much of the dialogue during the multiple combo parts because I was too focused on inputting the correct inputs in time. Although if there was more time to input the combo then I think the gameplay would have suffered because I did have fun trying to remember the sequences and input them in time. Great work!