This project was created using a tutorial and is not my own work! 

This series of tutorials explored creating random surfaces in Unity, the first of which is the above. A grid of cubes was generated and the y coordinate and colour were determined by feeding its position into a hashing algorithm. It also spent some time exploring vectorization in Unity as the burst compiler performs more efficiently on groups of four values than on each individually. 

Feel free to read my blog post on this project here:  https://www.tumblr.com/loadofoldjuk/757714499229941760/10-well-how-did-i-get-her...

And follow the tutorial by Jasper Flick here:  https://catlikecoding.com/unity/tutorials/pseudorandom-noise/hashing/

StatusReleased
PlatformsHTML5
AuthorJacob
Made withUnity

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